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| cheat codes galore | Ace Combat Zero: The Belkan War FAQ/Walkthroughplaystation2 / Ace Combat Zero: The Belkan War FAQ/Walkthrough Cheat Codes 1111111111111111111111111111111111111111111111111111111111111111111111111111111 Ace Combat Zero: The Belkan War (NA Version) Guide by: Paul Michael (vhayste, levanteinn) email: vhayste@gmail.com version 1.0 May 23, 2006 version 1.1 July 6, 2006 --rechecked faq, corrected some minor details version 1.2 August 28, 2006 --added some more information in the MISC Faqs section This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without the author's permission. Please email me just in case you wish to post this faq to your site. [VERSION INFO] Version 1.0 --finished main walkthrough --included unlockables, medals and assault records --included extras [CONTENTS] --Controls --Prolouge --Ace styles --walkthrough --unlockables --medals --aircraft data --special weapons --assault records --miscellaneous faqs --credits [CONTROLS] X Button: Guns Circle Button: Fire Missile/Special Weapon Triangle Button: Change targets Square Button: View Battlezone Map (Pressure sensitive) D-Pad Up: Order wingman to attack targets in front of you/selected target D-Pad Down: Order wingman to cover you D-Pad Left: Order wingman to disperse D-Pad Right: Allow/prohibit wingman to use special weapons L1: Throttle down (hold for brakes) L2: Rudder Left (turn left) R1: Throttle Up (hold for acceleration) R2: Rudder Right (turn right) L2 + R2: Autopilot L3: Boresight(Change craft view to 3rd person, hud/cockpit and 1st person) Select Button: Toggle missiles/special weapon Start Button: Pause Menu Left Analog Stick: Fly the aircraft Right Analog Stick: Move camera angle/view [PROLOUGE] (http://en.wikipedia.org/wiki/Ace_Combat_Zero) Ace Combat Zero: The Belkan War is a retelling of the events of a war which happened earlier in the Ace Combat time line; the story recounts the actions of a legendary mercenary ace, "Cipher", and his effect on both the outcome of the war and the opposing aces he defeated in combat. In 1995, Belka invaded its neighbors and started a war which engulfed the world. After years of internal political unrest, which started around 1988 with the Belkan federal law review, Belka allowed its eastern territories to secede. This however, did not remedy the vast economic crisis that had befallen the country. Osea, seeing a chance to make profit, assisted the eastern provinces in declaring independence and setting up Osean-friendly governments; one of which was the Ustio Republic. An extreme right-wing political group finally comes to power on the 12th of December 1991. Shortly thereafter, vast natural resources were discovered in the B7R region, and Belka invaded outwards on the 25th of March, 1995 recapturing lost territories in a blitzkrieg. These actions prompted both Osea and Yuktobania to combine forces and launch a counter-offensive against Belka. At this time, the story of Cipher and Pixy begins... [ACE STYLES] The ace system of AC0 allow players to add uniqueness to the story. During gameplay, your ace style will determine the enemy aces you will face. Your actions dictate who you are now. Nearly every mission contains red (target), green (hostile), and yellow (neutral/neutralized) targets. The player's ace status will depend on how many neutral targets he or she destroys. Mercenary Ace: An ace that lives for battle, money and glory. If you destroy everything during any mission, the "ace style gauge" will move to the right. To be ranked as a "SUPREME MERCENARY", the pointer should be on the farthest left of the gauge. Soldier Ace: An ace that lives for his comrades, and his country. If you destroy some yellow targets and spare some, your gauge will move to the middle. To obtain "SUPREME SOLDIER" rank, the line should be on the middle of the gauge. Knight Ace: An ace that lives for pride, and honor. You only concentrate on taking down red indicated targets, sparing yellow targets and also destroying some green targets. To be considered as "SUPREME KNIGHT" ace, the gauge should be on the farthest right of the gauge. !!NOTE!! Make sure that before Mission 14 or 15 starts, you already set what ace type would you like to beat the game as. Starting from the indicated mission onwards, whatever you do during missions will not affect the gauge anymore. [WALKTHROUGH] In any case that you find yourself stuck on a mission, you can try to set the game to easy mode until you get used to the controls or familiarize yourself with the gameplay. You will still earn medals, assault records (for shooting down optional aces), unlock planes etc. to get better planes and earn additional credits. Also, there could be some spoilers up ahead, just to warn you. Mission 1: Glacial Skies Operation "Crossbow" Date: 2-APR-95 HR13:00 Area: Valais Air Base Coordinates: 020°04'08"N, 239°31'24"E ----------------------------------- ----------------------------------- Similar to AC4's "sitting duck" mission, you will need to intercept a group of Belkan bombers and escorts. This is pretty much an easy mission to start with. Choose a plane that has air-to-air special weapons. F-5E (QAAM) or J35J (SAAM) would do. Equip XMAA for Pixy. Just go to the direction and shoot down targets, depending on what ace style you wanna be. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 2: Annex Operation "Roselein" Date: 15-APR-95 HR10:20 Area: Arlon Coordinates: 014°47'46"N, 234°27'58"E Another easy mission. When you start off, you can either order your wingman to attack air targets so that you can concentrate on wiping out ground targets. Just equip a plane with bombs. For this mission, any starting planes would do. Just pick the targets you'll eliminate to keep up with the current ace style you want. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 3: The Round Table Operation "Choker One" Date: 20-APR-95 HR11:20 Area: B7R (Round Table) Coordinates: 022°53'37"N, 234°19'32"E You will need to down a few planes to help your comrades. After that, a cutscene will occur. You will face an enemy squadron depending on your ace style. They are the following: Mercenary: Rot Squadron x4 Typhoons unlocks: Typhoon / EF-2000 Eurofighter Soldier: Grun Squadron x4 F/A-18s unlocks: F/A-18C Hornet Knight: Indigo Squadron x4 Jas-39 Gripen Cs unlocks: JAS-39C Gripen You and your wingman will engage in a dogfight against one of these squadrons. Just keep in mind, DONT fly straight longer than a second or so. These guys are good at tailgating and they will always try to lock you on. Order your wingman to attack freely and use sp weapons. Just keep on your toes. Attempt to get to their back as much as possible before shooting. It may be annoying at first since your planes are still weak but you can get through it eventually. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 4: Juggernaut "Offensive Campaign No. 4101" Date: 24-APR-95 HR11:40 Area: Futuro Canal Coordinates: 014°03'23"N, 231°28'19"E This mission is divided to 3 operations. For each mission you choose, you will the chance to unlock a plane. Round Hammer: A primarily air to ground operation in the end of the Futuro canal. You can just have Pixy to attack airborne targets and just concentrate on wiping out ground/ naval targets. Unlocks: F-20A Tigershark Gelnikos: The main objective is secure air superiority. Most will be air targets, however you may need to take out ground targets as well. Just have Pixy get busy and you as well, shooting down enemy fighters. Unlocks: MiG-29A Fulcrum Costner: You will need to provide a close-air support to the Allied Fleet in the Futuro Canal. Take note that the ships DO get destroyed and if the aircarft carrier Kestrel gets destroyed, mission fails. Again, have Pixy do his own and concentrate on taking down nearby fighters. Unlocks: F-16C Fighting Falcon --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 5: Flicker of Hope Operation "Varsity" Date: 12-MAY-95 HR05:50 Area: Solis Ortus Coordinates: 016°52'07"N, 237°16'09"E You need to assist in an aerial invasion of the Ustian town of Solis Ortis. As usual, have Pixy attack aerial targets, take care of the ground. Proceed to the first dropzone on your upper left. Clear the remaining zones after you finish off with that. After destroying the targets, a mission update appears. Remaining targets should be aircrafts. unlocks: A-10A Thunderbolt II (you need to shoot down Fischer) Mirage 2000D --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 6: Diapason "Operation Constantine" Date: 13-MAY-95 HR16:30 Area: Directus Coordinates: 017°28'01"N, 238°25'51"E Just proceed as usual. After clearing the first sector, a couple of F-4E's will attack the ground forces at the bottom of the map. Go back, shoot them down then just proceed on clearing the remaining sectors. After destroying the main targets, there will be a mission update. -Defeat Gelb Squadron- You will face two SU-37's , just like the yellow squadron of AC4. These guys are quite challenging especially if you dont have the right plane. Apply the same dogfighting skills you learned from the last missions. Remember to brake hard and thrust hard to get to good shooting position. Just remember to have Pixy on attack and sp mode. Unlocks: SU-37 Terminator EA-6B Prowler --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 7: Bastion "Operation Hell Hound" Date: 17-MAY-95 HR16:20 Area: Mt. Ivrea Coordinates: 017°29'13"N, 231°57'02"E Start the mission clearing the set of AA artillery lined up in the mountain. You can choose whatever you want your wingman to do. After clearing Sector A, proceed to the center of the map and clear the area. Several other sectors will now be revealed so its up to you to clear an area first, rearm, then continue. This mission should be easy since the main targets are ground-based, although you may encounter air-based enemies as well. The time limit should be more than enough for you to rack up 16000 pts. If you have troubles doing that, clear the first available areas first then proceed to the top left part of the map. There should be a VTOL base there which has a large group of structures and stationary planes. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 8: Merlon "Operation Dynamo" Date: 19-MAY-95 HR15:30 Area: Schayne Plains Coordinates: 028°19'02"N, 229°02'17"E Again this mission is divided into 3 parts. ALPHA - This is an easy mission. You need to clear the enemy defense lines. Just eliminate the ground targets indicated, using bombs for max effectivity. Unlocks: F-2a BETA - Another ground mission. You need to destroy enemy facilities and may include some airborne target. You can use your own tactics here. Unlocks: Tornado GR.4 THETA - Air-to-air mission. Just make sure that you have AA sp weapons before choosing this mission. Just have Pixy attack freely and just shoot like crazy. Unlocks: X-29A After finishing any of those missions, mission update appears.. -Annihilating Light - If you watch the cutscene, you know you're in BIG trouble. To start off, just turn around and head south of the map. From the last blast count from 9-10 seconds, hit the brake and steer right or left. Do this in pattern to avoid the blast radius. (red area) Even if you dont hit directly as long as that red circle touches your plane, its over. Also take note of the enemy aces that appear on this map. There should be two of them, and you may even get the ace with the jammer. (errr... that could be bad y'know?) --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 9: Sword of Annihilation "Operation Judgement" Date: 23-MAY-95 HR14:00 Area: Tauberg Coordinates: 028°30'16"N, 231°16'56"E If you played Ace Combat 4, this should be familiar. In a sense, this mission is easier than the "Stongehenge" mission from AC4. Anyways, start off by destroying the jammers. Remember, that you can't use missiles effectively since they cant lock on. Remember the gun. The jammers may seem thick shelled but they can actually be taken out by a few vulcan rounds. Or if you want to, just drop a bomb in the vicinity or if you're good at firing rockets without lock-ons, better. After destroying the jammers, proceed to the "sword" and take care of the railway laser artillery first. Then, take out the power facilities. After that, target Excalibur's tip and wait till it finishes firing a beam. It will take 8-10 shots to bring down the tip and the same goes when targetting the base itself. unlocks: F-15C Eagle --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 10: Mayhem "Operation Battle-Axe" Date: 28-MAY-95 HR12:00 Area: B7R Coordinates: 022°53'37"N, 234°19'32"E Recommended to equip XL, XMAA's or QAAM's. Again, similar to the "Shattered Skies" mission in AC4. This mission has major air-to-air combats. Just keep shooting down enemies until you acquire at least 8100 pts. Then again, depending on your ace style, enemy ace squadrons will intercept you. Mercenary - Schwarze Squadron (6x Mig-31) Unlocks: Mig31 Foxhound These guys will usually try to box you in and shoot you down all at once. Try to outmanuever them and get away from the "pack" and shoot them down. Soldier - Schnee Squadron (4x F-14d, 1x EA-6A) unlocks: F-14D Clear your radar by shooting the EA-6A Prowler first. Then just go for the other planes as well Knight - Silber Squadron (4x F-16c, 1x F-4e) unlocks: F-4E The easiest amongst the 3. Well, just shoot them all down to end the mission. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 11: The Inferno "Operation Cannibal" Date: 1-JUN-95 HR23:10 Area: Hoffnung Coordinates: 025°38'10"N, 237°28'50"E You need to escort an allied bombing raid again. Targets are primarily gound based so it wouldnt hurt to bring in some bombs. Or just pick them off using plain old missiles. After clearing the ground forces, mission update. -Defeat reinforcements- 6x F-35 2x B-2 1x EA-18G take out the prowler first, then F-35's. The B-2's are just slow, you can pick them off that easy. Destroy all indicated targets to finish mission. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 12: The Stage of Apocalypse "Operation Ravage" Date: 6-JUN-95 HR14:50 Area: Waldreich Coordinates: 025°11'04"N, 233°53'02"E Equip Pixy with a bomb and not AA sp weapons Start off the mission by following the lines. This will be the last day you'll gonna have Pixy as your wingman. AWACS will update you about bombers carrying nuke payload. Intercept the group. After 5 mins or after all targets has been shot down, there would be a flash of light. Your electronic equipment should go bonkers but you can still control the plane. Get as far as possible from pixy. After that, Pixy will try to shoot you down. There will be another wave of enemies. Shoot them all down to end the mission. Unlocks: F-15E Strike Eagle --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 13: Lying in Deceit "Operation Stone Age" Date: 13-JUN-95 HR16:00 Area: Mt. Schirm Coordinates: 030°27'41"N, 228°34'18"E The goal is acquire 20000 pts within the set period. Airborne enemies are few, so you better get yourself a good bomb. The air base area on the north western is a good area to acquire points, especially the yellow targets. Just take advantage of the "return line" on the left part of the map, you should do fine. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 14: The Final Overture "Operation Broom" Date: 20-JUN-95 HR16:00 Area: Anfang Coordinates: 034°36'16"N, 236°51'01"E Again, this mission is composed of 3 diffrent teams: MARS STRIKE TEAM - lead an air strike against ground and naval forces. Destroy all indicated targets to end the mission. Unlocks: F-117A Stealth Bomber MERCURY STRIKE TEAM - this is a mix of both ground and air forces. You will also have the chance to shoot down planes while they are taking off. Again, the enemy using a tunnel as a makeshift base is another idea borrowed from AC4. Destroy all indicated targets to end the mission. unlocks: F-35C JUPITER STRIKE TEAM - this is primarily an air-to-air mission. Just make sure to take out the jamming planes, there should be 6 of them to clear your radar. Finish off the opposition after that. unlocks: EA-18G Growler --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 15: The Talon of Ruin "Operation Valkyrie" Date: 25-DEC-95 HR15:10 Area: ????? Coordinates: ???????? WHOA!! LOOK AT THE SIZE OF THAT THING!! well, just like what I read with the other faqs before, they have a similar reaction. Ok, you're the Demon Lord and you need to blast this bully of the sky into smithereens. Follow the path indicated on the map. Once you get closer to the flying fortress , you will be intercepted by the Espada Squadron (or duo?) Take care of them first. Comparing to the next squadron you'll be facing, these guys a bit easier. Taking on the XB-0's first form is easy as soon as you finish the Espada team. There would be a couple of SU-27's that will join the fray, I sugggest bust em so that they wont bother anymore. Just destroy all the targets indicated. Having a XLAA or XMAA would definitely make it faster. Once all targets on the XB-o is destroyed, it will deploy another set of anti air turrets. Same as before, destroy all of them. Finally, you actually need to get ahead of XB-0 and hit it by the cockpit. You will also encounter optional ace squadrons on the bottom right of the screen, i wouldnt suggest taking them on unless you have a pretty good craft. Watch it burn baby! ... mission complete. unlocks: Rafale M (shoot down Espada 2) --------------------------------------------------------------------------- --------------------------------------------------------------------------- !!"Your last sortie..." Indeed it is. The setup you have for your plane and your wingman will not be changed until the game ends. So decide carefully what to equip.!! Mission 16: The Demon of the Round Table "Operation Thunderbolt" Date: 31-DEC-95 HR11:00 Area: B7R Coordinates: 022°53'37"N, 234°19'32"E Follow the arrow on the map. You will be intercepted by a group of enemy squadron, depending on your ace style. Mercenary - Sorcerer Squadron 8x F-15S/MTD This is one hell of a battle. You might break your controller just to evade all those missiles.. These guys usually attacks by pairs or more. Try to get out of thier firing range by looping on them. They usually attack head on. Use this agressive behavior to defeat them. Unlocks: F-15S/MTD Soldier Ace - Gault Squadron 8x Su-47 These guys reminds me of RA2's Black Eagles. As usual, they charge to you head on, especially when they first enter the airspace. if you have XLAA's or XMAA's you can try to down for of them at once. The hard part of this is when you track one enemy, the other two or three tailgates you. Try to break away from the frenzy and take them out one by one. Unlocks: Su-47 Berkut Knight Ace - Wizard Squadron 4x F-16XL 4x YF-23A They can be annoying if you let your guard down. They have YF-23A's with them that appears and disappears from the radar occasionally. Just keep on moving and eventually you will be able to shot them down. Unlocks: F-16XL --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 17: The Valley of Kings "Operation POINT BLANK" Date: 31-DEC-95 HR15:00 Area: Avalon Coordinates: 029°55'00"N, 234°30'00"E All hell has broken lose. This is one of the missions you will hate and dread You need to make sure that you dont fly above the canyon or else. Try taking out the SAMs first whenever you get the chance. Dont bother helping your allies since they will be shot down no matter what. Try flying fast against those AA defenses and make your way to the dam. Dont mind PJ since he can manage by himself. When you manage to get through the defenses and make it to the dam, take out the guntowers first. And SLOWLY, descend to the opening and make your way inside the massive tunnel. There will be v3 controllers but you need to destroy 4 locks on each controllers. Depending on what plane or sp weapon you're using this will take about 2-3 trips inside the tunnel. Occasionally, there would be enemy aces that will be flying outside. You can shoot them for additional pts and unlock assault records for those aces. Once done, you will immediately proceed to the last mission... --------------------------------------------------------------------------- --------------------------------------------------------------------------- Mission 18: Zero Date: 31-DEC-95 HR15:10 Area: Avalon Dam Coordinates: 029°55'00"N, 234°30'00"E Ok, here it is. Its only between you and Pixy. After watching your wingman blown to bits, you will be pitted to a one-on-one battle with Pixy. This battle has 3 phases. From the start, Pixy will be using a high powered laser as a weapon. There is nothing much of a problem here, since you just need at least 6 missile hits to defeat his first "form". Next, Pixy will be utilizing one of the game's most powerful special weapons, the Burst Missile. Dont worry, even though that is a homing, air-to-air/ground weapon, Pixy most likely shoots it infront of you and detonates it early. Also, you will only take damage if you are hit directly but not by the radius. Again, this will take 6+ missile hits to finish. Finally, you will be introduced to the ADF-X01 Morgan. Now, Pixy will activate his plane's ECM jammers. You can still lock unto him but your missiles be deflected away when they come near him. The only way you can defeat him is by hitting him on the front air intakes. As soon as the 3rd phase starts, make sure that you're in the same level as him and thrust towards him. As soon as you get a lock on, release two missiles and get out of the way. Move straight for about a few seconds then turn around and repeat the process. DO NOT attempt to follow him. You will just waste time and will have a hard time to get into shooting position. You need 6 missiles to down him permanently. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Watch the cutscenes and.. Congratulations! you finished the game! But there is still a lot to do... --------------------------------------------------------------------------- --------------------------------------------------------------------------- After destroying the V-2 launch facility, PJ's radio chatter is interrupted when Cipher's former wingman, Pixy, appears in the ADFX-02 aircraft as the organization's ace pilot and shoots PJ down. In order to stop a final V2, Cipher duels Pixy one-on-one, and finally defeats him. The story ends with a final series of interviews the last of which is Pixy himself, fighting on a disputed border in present-day. He has reevaluated his perspective on why people fight for national identities and borders and has only one thing to say to his former wingman: "Yo, buddy. You Still alive?" "And thanks, friend. See you again..." --------------------------------------------------------------------------- --------------------------------------------------------------------------- [UNLOCKABLES] -EXTRAS- Music Player - Beat the game once, any difficulty. Scene Viewer - Beat the game once, any difficulty. Free Mission - Beat the game once, any difficulty. -PLANES- ADF-01 "Falken" - Acquire all Supreme Knight, Supreme Soldier, Supreme Mercenary medals. - or just have Ace Combat 5 save data on your memory card. ADFX-01 "Morgan" - Beat the game on all ace styles, any difficulty - Have AC5:Unsung war save game on your memory card F-22 "Raptor" - Beat the game once, any difficulty. X-02 "Wyvern" - Beat the game on two diffrent ace styles - or, just have Ace Combat 4 save data on your memory card. -MISSION- "The Gauntlet" (special mission) - Defeat all major squadrons namely: Rot, Grun, Indigo, Gelb, Schwarze, Schnee, Silber, Espada, Sorcerer, Gault and Wizard. -PAINT SCHEMES- "Mercenary" paint - Beat the game with "mercenary" ace style "Soldier" paint - Beat the game with "soldier" ace style "Knight" paint - Beat the game with "soldier" ace style SP paint - you need to actually shoot down other optional aces and finish the game on higher difficulties. I dont have the list of this, Im sorry.. [MEDALS] Deliverance Bell : Complete Mission 6 Guardian : Complete Mission 5 Broken Sword : Complete Mission 9 Ragnarok : Get "S" rank in Mission 15 The Gold of Annwn : Destroy all enemy units at the Avalon Dam in Mission 17 Bronze Ace : Shoot down 200 enemy planes Silver Ace : Shoot down 500 enemy planes Gold Ace : Shoot down 1000 enemy planes Marksman : Shoot down 5 enemy planes using only machine guns Sharpshooter : Destroy 15 enemy planes using only machine guns Expert Marksman : Destroy 50 enemy planes using only machine guns Knight Ace : Complete Campaign Mode with Ace Stlye "Knight" Soldier Ace : Complete Campaign Mode with Ace Style "Soldier" Mercenary Ace : Complete Campaign Mode with Ace Style "Mercenary" Supreme Knight : Complete Campaign Mode with the pointer at the far right end of the gauge Supreme Soldier : Complete Campaign Mode with the pointer at the exact center of the style gauge. Supreme Mercenary : Complete Campaign Mode with the pointer at the far left end of the gauge Bronze Wing : Achieve an "S" rank on all missions on Normal difficulty Silver Wing : Achieve an "S" rank in all missions on Hard difficulty Silver Wing : Achieve an "S" rank in all missions on Expert difficulty [AIRCRAFT DATA] This section contains all info possible for the plane. Stats are displayed as grids in the game so, its hard to give the actual stats for each plane. Here is the list of all the planes that can be purchased. I will just group them via class for easier reference: |
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